Release of older plugin, updated to 1.2.1


Re-uploading one of my older plugins from last year, but recently updated

v1.2.1 - Hot fix (2020-05-04)

  • Fixed an issue with YEP_BattleEngineCore that cause actor and enemy selection to visually appear as if the user is selecting all targets when the first selected skill while multicasting targets all actors/enemies.
  • The Finish Command will no longer show for multicast types 1 and 2 as it doesn't serve any purpose.
  • Adjusted skill window logic.

v1.2.0 - Feature update (2020-05-02)

  • New features:
    • Actors can now have multicast always active as a state
    • Using multicast type 1 and 2 will now show the right skill cost when activated (e.g. Double cast 10MP = 20MP, Triple cast 10MP = 30MP)
    • While multicasting, you can now finish skill selection early (e.g. choose two skills while triple casting).
  • Compatibility: Now compatible with YEP_X_SkillCostItems's item costs
  • Bug fix: Actually fixed a bug that failed to properly reset an actor's action when canceling a multicast.

v1.1.1 - Bug fix

  • Fixed a bug that failed to properly reset an actor's action when canceling a multicast.
  • Canceling multicast now refreshes the skill window rather than going back to the actor command window.

v1.1 - Feature update

  • New feature: Different Multicast types

v1.0 - Initial

  • Initial release

Files

dingk_Multicast.js 25 kB
May 05, 2020
dingk_Multicast_mini.js 17 kB
May 05, 2020

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